Comp 150, Dordal, Fri, Apr 28, 2006
Make a cartoon.
The basic idea is to draw a modest number of keyframes and have Flash interpolate frames in between the keyframes. Flash calls this step tweening; specifically, shape tweening. (The other form of tweening is motion tweening, which you're also welcome to try.)
After a pre-class screening of Magical Trevor, I will start with a brief demo of:
Here's a list of the steps to create shape-tweened animation:
Use CNTL-ENTER to preview your animation.
You can also use the selection tool to drag edges. Position the tool close to an edge so that a little "arc" appears, and drag. If you position the tool close to a vertex, a little "corner" appears and you can drag with that as well.
The selection-tool keyboard shortcut is "V" (no "ctrl" needed); that for the subselection tool is "A".
The pen tool is notorious for having an unexpected interface. What you do is draw a curved shape by clicking at a reasonable number of points. The pen tool interpolates a curve through all those points. If you click and drag, you can establish a small "tangent line" to your curve, to establish its direction. Lengthening the tangent line makes the curve more gradual. Fewer control points is usually better. Click right on the starting point to close the curve.
Note that when you draw circles with the circle tool, they actually have pen-tool-like control points and can be shaped that way (or by using the little-arc form of the selection tool).
Solid (filled in) shapes usually have a line border. It often helps in tweening to delete that line border. Click carefully to select it, and press "delete".
Save your work frequently, and use the help files!
Email me your .fla file, or show it to me.